About
Building XR products & leading the teams behind them
I'm a Senior Software Engineer specializing in XR Artificial Intelligence Integration, with 10+ years in AR/VR, adept in project leadership and coding. Most recently at Mursion, I'm a key engineer on AI-powered immersive management training software built with Unity 3D, Node.js, and TypeScript.
Before that, I spent 5 years as Engines Plugin Lead at Leia Inc, leading a team of 3 Unity plugin developers, redesigning the plugin architecture from 30+ classes down to 8, and leading the technical side of a company merger. Earlier in my career I founded Gamehearts LLC and built interactive AR/VR content for Stanford University's Dept. of Clinical Anatomy — including a stress-reduction game later featured on NBC and in a Super Bowl commercial.
I have a proven track record of delivering groundbreaking projects and optimizing workflows, and I'm a passionate mentor and active community contributor.